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Thursday
Jun302016

Get Ready for the Time-Tap System of Combo Quest 2

Now I know that there are those out there who are addicted to clicker games, and there are those who have tired of them, but there comes a time in every gamer's life where they are introduced to something a little bit different, something that will cause you to not rapidly tap as fast as possible, and this instance might just be the game Combo Quest 2

Here's the really awesome thing about trying to see if this game is up your alley, you can find out TODAY if you are an iOS user. You'll be able to choose between 20 different heroes, battle through 90 stages, and of course wage epic battles against the bosses that stand in your way.

The game is free to play with in-app purchases, so what is stopping you, go get it today, that is if you have what it takes to conquer the combos set before you. Each color has a different meaning, and if you can't keep the rhythm you will meet your maker.

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Thursday
Jun302016

Interview: Derek A. Kamal of Shoreless Skies Publishing

 

Charlie had the chance to sit down with Derek, founder of Shoreless Skies Publishing to talk about his game The Dig as well as his upcoming book HOMES.

If you are a table top fan looking for a game in which the story is the main driving force, then this is the game for you. You can actually pick it up from Amazon or DriveThruRPG today.

As for the book, HOMES, it is about to come out, so go ahead and pre-order it. This book actually takes place in the same universe as the game The Dig, and actually gives you an even richer background on the world that you'll be playing in for The Dig.

So our advice to you is to just go ahead and get both, you'll thank us later.

You can find about everything over at http://www.shorelessskies.com

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Thursday
Jun302016

Thursday Night Hangout 06/16/2016

Thursday
Jun302016

Thursday Night Hangout 06/09/2016

Wednesday
Jun292016

All your content are belong to us (Xbox Fitness being shut down)

In a recent blog post by Microsoft Studios, the announcement was made that all content purchased through the Xbox Fitness app will no longer be accessible July 1, 2017.  These are workout videos that users have purchased, such as the popular P90X workout.  Not just a monthly subscription like Netflix or Hulu.  Look at the comments on the blog link or Reddit and you'll see users are just a tad outraged.  I'm particularly amused by Microsoft's word choice of "Sunset" as if that's supposed to make the announcement more palatable.

Of course, users of certain platforms such as MMOs and sports franchises have similar case studies, but are different primarily in that MMOs are online and the single player mode of sports games are still playable.  One would hope that Xbox Fitness users can at least have a downloadble version of the workouts they've purchased.  Sadly, chances are it's a licensing issue so that may happen.

However, it also speaks to a larger issue, which appears to be Microsoft giving up on the Kinect in lieu of the impending Virtual Reality Master Race.  At launch, Microsoft insisted the Kinect would never go away and that it would become a vital part of the Xbox experience.  And of course, Microsoft reversed course releasing the Kinect-free version.  While there is some useful houseful utility such as controlling your TV with voice commands, it seems that the Xbox One has run into the same issue as the Xbox 360: There just isn't enough to justify a Kinect unless you're into fitness games.  Developers might add on a Kinect gimmick - such as being able to order around your squad in Mass Effect with voice commands - but by and large, developers just haven't cared about making that killer Kinect app.  And now, you have an app that is perfect for the Kinect - Xbox Fitness - and Microsoft kills it off.  Goodbye, Kinect, we hardly knew ye.

Which makes me wonder.  If Microsoft is basically giving up on the Kinect - and yes, I see this as Microsoft giving up on the Kinect - why should I believe they won't give up on future technologies like VR?

This also speaks to the larger philosophy of DRM and always-on-games (and the image at the top of the screen).  Like a seer, Charlie has spoken many times about hating always-online games.  His predictions of gloom and doom - which I've often enough given him grief over - have come to fruition with a textbook example of why always-online games are terrible for consumers.  I'm not even talking SimCity level debacles.  With the snap of a developers fingers, all my games can disappear.  Of course, the trick's on us- it's not really my game.  Looping back one more time to games that are no longer playable - primarily MMOs - I think it's safe to say there's some assumption of risk on the user's end.  We know it's an online game, and should that online server go away, so will the game.  No problem.  But for video workouts that you've purchased?  I reckon users were very much under the impression they'd have the videos, if not perpetually, at least for the lifepsan of their Xbox One.  Sadly, we're seeing even a console's lifespan isn't a safe bet for being able to use digital content they purchased licensed.

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