Well folks I think I now know why no one has really heard anything from this group since the launch of their game Lichdom: Battle Mage. The reason is that they have been trying to hold on for dear life, keeping the company steady as well as the game going. Well it has now come out that after just under a year its time to really change the structure of the company. For those of you who have not been through this yourself, this means serious downsizing, probably to the point of bare bones. Here's a message from the CEO:
As some of you may have heard, Xaviant has gone through a change in size and structure today. We said goodbye to many of our friends and colleagues and wish them the very best.
Why did we do this? It became clear after the last game that the kind of investment we made is simply not sustainable. Despite all the passion and emotional drive you might have on a project you still need to be financially viable. To that end we have brought the studio to a size where it is more manageable, nimble and better suited to make a game that can be deemed a financial success.
Those of us remaining are very excited about what this means for the future despite feeling sad at no longer being able to work with all of the friends we have made. Keep your eyes here though and we will inform you of our new plans when we can. Until then keep our friends in your thoughts and if you know of opportunities, please reach out to them.
For all of those hardworking people who have been displaced by these moves, I hope that you land quickly on your feet and that this experience only strengthens your resolve to try again to make a game that will break the mold and make people go crazy for it.