Tuesday
Jul292014

Phoenix Online and Pelgrane Press Team Up for a Horror Special

So this should be something interesting to keep the love of the unique experience of The Last Door. These two publishers of different mediums have decided to come together and have decided to not only give the wonderful fans a free novella, a prequel to the game. They are also going to be looking for flash short stories, so I would try my hand at it if I were you, and you were a horror, lovecraftian enthusiast. For more information I give you the official press release:

PELGRANE PRESS AND THE LAST DOOR TEAM UP FOR HORROR CONTEST AND GIVEAWAY

Free David Conyers The Last Door-inspired Novella and Promotional Offers from the Trail of Cthulhu Creators and Phoenix Online Publishing Available for August

SAN JOSE, Calif. – July 29, 2014 –  Phoenix Online Publishing™ and Pelgrane Press™ today announced they are teaming up to offer fans of Lovecraftian horror games a free novella inspired by the award-winning point-and-click adventure game The Last Door™; discount codes on both their products; and a 140-character horror story contest for a chance to win a free RPG PDF from Pelgrane.

For the month of August, all new subscribers to Phoenix Online’s newsletter will receive a free PDF of “The Five Arches”. This prequel story to The Last Door™ is written by by David Conyers, author of more than fifty short stories, including an on-going Lovecraftian sci-fi espionage series. The PDF also includes discount codes for $5 off at the Pelgrane Press webstore, and 20% off The Last Door: Collector’s Edition at the Phoenix Online Store.

Additionally, the two companies invite horror fans to submit 140-character flash horror stories tohorror140@postudios.com for a chance to win a free Pelgrane Press PDF of their choice, such as Trail of Cthulhu13th Age or Night's Black Agents. Five winners will be announced on August 12th on both sites.

For more information, please visit www.POStudios.com and www.PelgranePress.com.

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Thursday
Jul242014

Stealthy Third Eye Crime Appears on Steam

As is usually the case there is a new indie game that might have been missed by some of you out there. The game I'm talking about is Third Eye Crime. In this game you will be using your sixth sense, or third eye, to try to pull off some of the most epic of heists. You will have 120 levels to try to master your skills of deception, stealth, and more. Now of course some might be interested to know who is behind this game, well it happens to be a band of three calling themselves Moonshot Games. For some who are familiar with the company Bungie, this studio should make a light go off in your heads. Yes this is the group that formed after leaving Bungie. So in order to make sure I didn't miss anything that would seal the deal of checking out this game, I will now give you the Press Release:

BOSTON – July 23, 2014 – Moonshot Games and Gameblyr today announced that the hit stealth puzzle game Third Eye Crime is now available on PC platforms. Created by AAA-turned-indie talent from Bungie with years of design expertise on titles including the Halo series, Third Eye Crime features gorgeous visuals in noir stylings and a soulful jazz score to deliver a stylistically immersive, fully independent gameplay experience.

Download Third Eye Crime’s full, 120-level experience for $4.99 on PC here.

Rothko is a smooth-talking criminal who can telepathically predict where enemies will move when attempting to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape. Featuring eight unique environments totaling 120 levels and visually intuitive gameplay, beginners are eased into the heist before delving into increasingly complex levels. Third Eye Crime offers a unique take on the stealth puzzle game genre: the goal is not only to avoid being caught, but to misdirect enemies and lead them on a wild goose chase in order to pull off the perfect crime. Third Eye Crimefor PC features high-end resolutions and mouse-controlled gameplay to provide the best experience for PC players.

Third Eye Crime is a tour de force of stunning visual and audio style with deep and challenging puzzle-based gameplay,” said Marco Mereu, CEO of Gameblyr. “We think PC gamers who enjoy a challenging experience will enjoy this noir ride.”

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Wednesday
Jul232014

New Interactive Story/RPG to Look For

Alright folks there are times when I just catch a release of a game, and it turns out to be something that I can't get out of my head. This time around it is a game called Vlad the Impaler, yes Count Dracul, if you want to get technical. In this game, or as I see it a choose your own adventure you will be able to choose from three different classes of character, and the stories will be mostly of your own actions, so beware turning too dark, or trying to be too careful. If you would like to take a ride in this game, or perhaps you need a bit more info, I have the fact sheet to throw some pointers out there for you:

Story

It is the year 1452 and the city of Istanbul is under siege by an invisible force, transforming this once beautiful city into a tormentor’s paradise. A letter bearing the King's seal desperately begs for help, but players have a choice – they can become the city’s savior or continue turning the ancient capital into a cesspool of despair.
 
In Vlad the Impaler, players venture throughout the streets of Istanbul, solving quests and exploring the palace, city square and catacombs, where smoke, death and desperation fill the air. They can hunt through the night, intent on routing out the lurking evil and bringing an end to the massacres, or opt to join in the destruction of mankind.
 
As players progress through each quest, they will unlock individual strengths and abilities for one of three character classes: Explorer, Mage and Soldier. Adventurers must beware, each turn has dire effects, which can result in gained or lost skills and items. Ultimately, all actions will determine whether a player will be the savior of Istanbul or contribute to the destruction of the city.

Key Features

  • Deadly Repercussions – In Vlad, each decision has adverse influence on a player’s path to becoming a savior or sinner. After each moral decision, players must face dire consequences that can result in lost or gained strengths and weapons. 
  • Powerful Character Classes – Players canchoose between three mighty characters to either save or destroy mankind.
    • As the Explorer, gamers haveknowledge of the land, are fast, deadly accurate with weapons and adventurous. While deciding between good and bad, adventurers will become the Spy or Emissary. 
    • The Mage is skilled, wise and supernatural. Players can become the high Priest who can be counted on to cast spells to protect the people of Istanbul or the Sorcerer and release a fatal power to fuel destruction.
    • Or players can become the Solider; fierce, strong and masterful with a blade. Protecting people is a Knightly duty, with intuition and compassion leading adventurers to do the right thing for the kingdom. For those with a dark side, they will become an Assassin and kill without mercy. 
  • Harrowing Gothic Art – Vlad’s art is bold and haunting, transporting players to ancient streets filled with death, desolation and disease. All artwork is drawn in a tradition manner to bring out the richness of the 15th century city.
  •  A Bevy of Quests – There are more than 50 quests in Vlad that explore the stone chambers of Vlad the Impaler’s castle and the cobbled streets of Istanbul. These quests will provide grand obstacles for players as they become the hero or villain.
  • A Cache of Lethal Weapons – No savior or sinner can be effective without an arsenal of fatal weapons at their disposal. With more than 20 weapons, players will battle enemies for control of Istanbul and the fate of all those that reside in its walls.

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Monday
Jul212014

The Perils of Kickstarted Projects

I know that there are many people out there who might wonder what would happen if the project gets successfully funded, but in some way the project goes sideways and there is no way to recover or return the pledges that were made. Well it turns out that we have a perfect example in Yogventures!. Here's a project that pulled in $567,665, and after many hurdles they have ended up with debt and no way to return a penny to all of those supporters.

Since the money was all spent either directly on development of the game or paid to the Yogscast to handle physical rewards and "licensing fees" I'm afraid Winterkewl Games has a negative balance at this point. We don't have any of the money left and as such can't really offer refunds.

This is a potential reality when a team tries to make something that they have never attempted, and it does seem that they tried everything to get this project to a place where people could get something. It isn't really clear if the physical goods were even produced for this project, and that apparently was an additional $150,000 thrown in to take care of JUST THAT aspect of the project.

I'm not saying that you should never fund a KickStarter project, hell even the known quantities have had the money run out on them, look at Double Fine Adventures, but the thing you need to remember, all of you, is that you made an investment. Most of the time you are going to get something out of it, or a refund, but there are going to be those times where it just doesn't pan out. Now I'm sure there are going to be quite a few people out there who will pick up their torches and pitchforks, but if I was in their position, I would be pissed, but after much reflection I think I would just chalk it up to the loss that it is and decide to do even more research before I try to fund another project.

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Monday
Jul212014

Juicy Beast Ready for Next Big Hit on the OUYA

Alright so to some of you the name, Juicy Beast, probably doesn't mean anything to you, but when I mention their big title, Knightmare Tower, you probably start believing that perhaps you should pay a bit more attention to this announcement. Now as much as I would love to report that they have created a game much in the same vein as Knightmare Tower, the next game coming out from this group is going to be a local multiplayer game in which your main focus is on beating up your opponents so that you can get at a goat. Alright so it doesn't sound as cool as it really is, but here's the press release to better explain about what is about to happen, come July 24th.

TTD Logo

Fast-paced Multiplayer Keep-away Available Exclusively on OUYA this Summer

SANTA MONICA, Calif. – July 21, 2014  OUYA today announced that Toto Temple Deluxe, a local multiplayer party game in which players must dash and smash into their friends to get ahold of a priceless egg-laying goat, will be released this Thursday. Produced by Juicy Beast, the Montreal-based creators of smash-hit high-jumping platform game Knightmare Tower, Toto Temple Deluxe will be available exclusively on OUYA on July 24th.

 

The goal of Toto Temple Deluxe is simple - get the goat, and hold on to it as long as possible! Up to four players can challenge each other in fast-paced goat-based keep away, dashing through the game’s arenas deep under the sea, inside an active volcano, and everywhere in between. Players can unleash super-charged power-ups to turn the tide of a round, and the finely tuned auto balance system helps keep every round interesting for veteran and new players alike.

With free for all, team battle mode, and single-player challenges, Toto Temple Deluxe’s quick cat-and-mouse (or should I say cat and goat?) gameplay caters to both casual and hardcore gamers.

 

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