Fancy Fish Games Gives You a Look at I Can't Escape: Darkness

Well it would appear that because of the experience that gamers had in 2013 which scared and thrilled thousands, Fancy Fish Games is ready to give you a little bit of something similar but on a bigger scale. They are going to be bringing I Can't Escape: Darkness to PC/MAC/Linux in 2015. This is definitely something that screams YOU MUST PLAY WITH THE LIGHTS OUT. So if you are that type of gamer, like myself, you might want to keep an eye out for this game. For more information here's the press release:

irst Glimpse of the Ambient Horror Game

Arizona - September 17, 2014 -  Fancy Fish Games is proud to give fans their first official look at  I Can't Escape: Darkness™, releasing early 2015 on PC, Mac, and Linux.

The suspensful trailer (Available on Youtube here: ) makes thematic use of green hues to represent the spirit of Darkness, the villain of I Can't Escape: Darkness™.  Fans are also given a chance to see the game in motion for the first time with intriguing cuts that mystify and satisfy.

Fancy Fish Games also released the official logo for the game and several new screenshots that show different regions of the I Can't Escape: Darkness™  dungeon.  The dungeon is procedurally generated with each playthrough; players find themselves in a centuries-old stone structure, and soon find that it's quite alive and actively trying to confuse them with sights and sounds.  From a first-person perspective, the atmosphere is immediately immersive and makes players uneasy - the visuals are disturbing, and the soundscape offers absolutely no comfort. To make matters worse, players will usually find themselves falling deeper into despair the more they try to escape.

I Can't Escape: Darkness™ is the spiritual successor to the popular 2013 one month experiment "I Can't Escape," which has spooked and thrilled over 250,000 players.  "We're excited to give fans of the original game a peek of what we have in store," says Fancy Fish Games Founder David Maletz.  He adds, "We're right on schedule for an early 2015 release, and we're making plans to have the game in everyone's hands much sooner."

Fans are encouraged to follow the official Twitter account for an in-character glimpse of the game, and new clues every day.

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Thrilling OUYA Game Neverending Nightmares Coming Soon

I'm actually really excited to see this game coming to the OUYA soon, and I hope that I will be playing soon as well. This is the type of artistic, and unique adventure that I'm always on the look out for. Now of course I could talk more about the fact that it is coming out September 26th, but I think that I'll just let the Press Release do the work:

Highly Anticipated Psychological Horror Game Inspired by Real-Life Mental Illness

SANTA MONICA, Calif. – Sept. 18, 2014 – Neverending Nightmares, the psychological horror game that has been called “gorgeous” and “repulsive” in the same breath, will be launching on Steam and OUYA on September 26. In the game, players will take on the role of the harried and haunted Thomas as he awakens into nightmare after nested nightmare. Thomas must evade the phantasms of sleep and safely traverse these horrorscapes in a desperate attempt to discern fact from fiction; to survive until morning, he will have to learn the truth behind the nightmare. A success story of OUYA’s Free the Games Fund, Neverending Nightmares will be available for the discounted price of $13.49 on Steam and OUYA during launch week only.

Though its disturbing imagery and cast of monstrosities are in many ways a tribute to traditional horror, Neverending Nightmares pulls from deeper source material: it is inspired by developer Matt Gilgenbach’s real-life struggles with mental illness. The intimate nature of the game’s inspiration has made the development process both therapeutic and torturous for its creator, and he hopes that it will drive awareness and inspire empathy in its players.

Neverending Nightmares’ stark, vivid art style is inspired by Edward Gorey, rendered in striking black and white penstrokes and enlivened with splatters and splashes of lurid blood-red. The game also features a dynamic light-and-shadow system that sketches dark areas in and out of existence.

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Microsoft Purchases Mojang

In some very interesting news it would appear that Microsoft has reached a deal for $2.5 billion to acquire Mojang, the company behind Minecraft, and other IPs. What is interesting is upon the purchase the three founders of the company left, that of course includes the face of Mojang since the beginning, Notch. The real reason for this move was to bring the game Minecraft into the fold. Now for those who are playing on non-Microsoft devices, have no fear this game will continue on the platforms that it has already been released out on. 

I wonder how long it will take Notch to form a new company and make something that will cause gamers once again to hold their breath with anticipation. For now I guess all we can do is read this press release, and wait for a little bit more details once the deal is completely signed and delivered.

REDMOND, Wash. — Sept. 15, 2014 — Microsoft Corp. today announced it has reached an agreement to acquire Mojang, the celebrated Stockholm-based game developer, and the company’s iconic “Minecraft” franchise. 

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises “Halo,” “Forza,” “Fable” and more. Microsoft’s investments in cloud and mobile technologies will enable “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community.

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014. 

Available across multiple platforms, “Minecraft” is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. “Minecraft” is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The “Minecraft” community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

“Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year,” said Satya Nadella, CEO, Microsoft. “Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft.”

“The ‘Minecraft’ players have taken the game and turned it into something that surpassed all of our expectations. The acquisition by Microsoft brings a new chapter to the incredible story of ‘Minecraft,’” said Carl Manneh, CEO, Mojang. “As the founders move on to start new projects, we believe the high level of creativity from the community will continue the game’s success far into the future.”

Microsoft plans to continue to make “Minecraft” available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

“‘Minecraft’ is one of the most popular franchises of all time,” said Phil Spencer, head of Xbox. “We are going to maintain ‘Minecraft’ and its community in all the ways people love today, with a commitment to nurture and grow it long into the future.”

More details will be available upon the acquisition closing. 

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Hi-Rez Reaches Out to Community for Next Skin

So if you are an artist, or perhaps just someone with a dream about how Thanatos should look in Smite, this is your chance. Hi-Rez Studios is holding a community contest to see who can come up with Thanatos' next in game skin. Now this will be an exclusive skin that will be made available through the Odyssey thing they have going on right now, but if you are interested in seeing how your art stacks up against the rest I would definitely click on the image, and get more information about how to submit your art for this great opportunity.

PS: If you do get chosen this would be kind of a sweet deal to add to your portfolio for future art job opportunities.

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Altered Confusion Needs Your Help

So it is almost that time again for the Extra Life 24 hours of gaming for local children's hospitals to take place. Now I know that with the wonderful economy we have out there we are all a little strapped for cash, but I'm writing to you today to ask if you can spare even the smallest of amounts to help us raise the money we have set as our goal for the Children's Healthcare of Atlanta (that's a personal selection). Now of course as is customary you will get to see myself, Charlie, playing all 24 hours, no really long breaks, I mean a dude's got to eat and whatnot, but almost all 24 hours will be jam packed with games. Now I'm not exactly sure what games will be played, but I can tell you this, I'll have some music going, and hopefully some people stopping by to hang out to keep this jumping. 

So if you can spare a little bit of cash please click on the Make a Donation button on the left hand side of the screen. Any amount is something that can help, so please help out.

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