Wednesday
Jan182012

Run Roo Run Review

The makers of Scribblenauts are back, and this time they come bearing a new iOS game called Run Roo Run. In this game all you're going to have to do is tap the screen, you won't need to be creative, or try to come up with impressive words, this time all you'll have to do is tap the screen. Yes I know I said it twice, but that's literally all you'll have to do in this game. In this game you will play the part of a parent kangaroo who has their Joey stolen from them. You'll have to jump your way through at least 300 stages across Australia to try to rescue the Joey.

Graphically you can tell this is the same engine that was used for Scribblenauts, and because of the simplicity of the game, it works. Everything has that cut out feeling and it works for the game. 

Sound-wise you're going to have some cheerful music to help you along your way through the game.

The controls are you tapping on the screen at the correct time to make your character jump. They are going to be auto-walking, so you don't have to worry about that aspect.

I think it is really hard to see such an innovative company pull a 180 on the type of game I associate with them. I'm not saying that they shouldn't have done it, but man this game had very little challenge to it. The entire 20 levels felt like a tutorial to me, and then you get to play the extreme levels, which in my mind are filler that was thrown in there so you'd think there was a ton of game there as you fail over and over again. In the extreme levels you have to be so precise about where you tap the screen that the enjoyment that could have been had by the game is gone. On the flip side the normal levels are so short, most of them you're aiming for a 2-3 second finish of the level, that you just never get to truly enjoy the game. In a span of around an hour I beat the entire set of normal levels. Sure they will be releasing new levels to you to keep you interested, but I think that this game just misses the mark. The only saving grace for this game is the low price value. I wish I could say there was something else to this game, but to be honest besides the fact of a solid graphics and physics engine for a 2D platforming game (which I really don't think this game is much of a platformer) there's nothing else to write about.

If you want to help support 5th Cell, like I do, then get this game, just don't expect to have your mind blown away. Perhaps thier next title will cause both joy in the game and joy in supporting the company. This game gets a 4.8 out of 10.

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